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AnsweRED Podcast Episode 30 — Paths and Possibilities: The Art of Level Design [transcript included]

AnsweRED Podcast Episode 30 — Paths and Possibilities: The Art of Level Design [transcript included]

How do you guide players without making them feel guided? In episode 30 of the AnsweRED Podcast, our level designers share how exploration, creativity, and thoughtful design come together to shape memorable game worlds.

July 2, 2026

<strong>From the RED Summer Internship to The Witcher 4</strong><br>

From the RED Summer Internship to The Witcher 4

Mikołaj Mik started his CD PROJEKT RED journey as a Summer Intern in 2022 — and is now a Producer on The Witcher 4. Discover how he grew into that role, what production looks like behind the scenes, and his advice for aspiring game developers.

June 23, 2026

AnsweRED Podcast Episode 29 — Capturing Movement: Performance and Motion Capture [transcript included]

AnsweRED Podcast Episode 29 — Capturing Movement: Performance and Motion Capture [transcript included]

What does it take to turn a real-life performance into a believable in-game character? In Episode 29 of AnsweRED Podcast, we step inside the world of motion capture with Producer Paulina Lendzion and Motion Capture Lead Tomasz Kowalczyk.

June 9, 2026